Flak Sentinel is a minimalist, tactical incremental defense game where you manage a turret base against incoming drone waves. The core loop is straightforward: you tweak your weapon loadout and try to survive the automated swarms.

There is a world map where you select different countries to conquer. Difficulty scales with the territory—some nations are much harder to claim and require surviving significantly more waves to secure the conquest.

Please note: This is just a small prototype we made as a test project to test core mechanics and ideas, so it's a work-in-progress with no big expectations!

Key Features

  • Tutorial & Missions: Includes a introductory tutorial with specific missions to complete so you can quickly get a handle on the core mechanics.


  • Global Conquest Map: View the world stage to pick your next target. Different countries offer distinct difficulty levels, varying drone types, and longer wave counts to overcome.



  • Dynamic Weapon Swapping: As you eliminate drone threats, you'll harvest and drop new weapons and modular components. You can freely swap items in and out of your base loadout slots mid-game to adapt your strategy.


  • Incremental Research Tree: Invest your progress into a persistent upgrade tree to systematically level up your weapons, increase core stats, and strengthen your base defenses.
  • Radar-Based UI: The gameplay is built around a clean, retro-military tactical radar interface for tracking real-time hostiles.


Feedback Welcome! As this is a test project, we’d love to hear your thoughts. Let us know what you think about the balancing, progression speed, or anything else in the comments below!


Updated 1 day ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorDorkDeck
GenreStrategy, Action
TagsAI Generated, Incremental, Prototype, Tactical, Tower Defense
Average sessionA few minutes
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Comments

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Vibe-coded bugs galore.

Game speed has a large impact on survivability.

With upgraded launchers in play, lasers and guns barely even fire at all.

Not sure if target selection actually works. Hard to tell.

Fast enemies seem to be the only real threat. And that's because your guns don't seem to target them fast enough to even fire at them.

Yeah balancing is not there by any means nor is it bug free, but will definitely look into your feedback. The speed setting was initially just meant for testing but chose to keep it there for people not to have to spend half a day in the game to unlock all features.

Sad you didnt have a fun experience but do appreciate the feedback, thanks you!

Yeah, the weapons don't properly target.

I was just testing myself and I'm not able to recreate what you're describing. I equipped 3 missile weapons and 1 ballistic and they were firing fine. The only thing I can think of that could have caused this is an incoming damage feature that is implemented to prevent all weapons firing at the same target if its not needed. So this means that it can sometimes seem that the shorter range weapons arent firing at an enemy if a missile is already headed for that enemy. This was implemented to make for example multiple missile launchers viable option so they wouldnt all shoot at the first target they can and get hit by other enmies while reloading, instead they fire at one enemy each. Maybe this feature should be emphasized or explaiend better somehow.
If what I described isnt what youre experience it would be greatly appreciated if you could just briefly describe your weapons setup (with upgrades) and speed your playing on when experiencing this issue so I can try recreate it.

Thanks again for the feedback and sorry for the bother.

It is still kind of fun, even though the bugs are somewhat baffling.

Being able to speed up the game is good. But it does interact with targeting in some way.

Smart targeting is a good idea. Though there is def something fishy about how it works with many weapons and fast targets.
It might take more than a three weapons to trigger the bug.

I don't know if "conquering" places in the world map does anything, but being able to filter or sort by difficulty would be useful.
Maybe the ability to set up a queue.

When upgrading the type of a weapon, it doesn't lock out the other options. You could switch back and forth, but that would of course be worse than useless, as it eats the "upgrade".

Every time you defend a country, it boosts the damage of your turrets

I don't quite understand how the research upgrades come into play. I researched fighter drones for the guided station, but didn't find anything to upgrade nor did the levelling upgrades contain anything of the sort. 

Yeah had quite some issues with the drones, but updated with the most recent version so they should somewhat work now. :)
Regarding the leveling upgrades what they do is unlock the ability to level up weapons so you can choose which upgrades you want for them, but the weapon needs to be higher than lvl 1 to be able to upgrade. "1/5": 1=current lvl, 5=max lvl.

was worth the time. very smooth game play. 

Thanks a lot, glad you enjoyed :)